Rise to power and usurp our elder brother's place on the throne? No thanks, we'd much rather have tea and crumpets or form a nice orderly queue somewhere please. Ultimately though, our constant grumbling about the ills of modern British society (be they gravy train riding politicians or hand-in-the-cookie-jar bankers) are symptomatic of a larger urge to get a revolution out of our system. Like a 50-year old who's never experienced a moment of hedonism in their whole life, we'd perhaps just like to see what all the fuss is about before it's too late. This will never happen of course (the British public are ultimately a bit too sensible) and so Lionhead offers us that fantasy in a nice shiny box of RPG loveliness.
Yet again, Fable III's cast of voice actors has more in common with a blockbuster movie (albeit a British one) than it does a videogame. John Cleese, Simon Pegg, Ben Kingsley, and Stephen Fry all voice lead characters, not to mention a brief few words from Jonathan Ross. But, similarly to its predecessors, Fable III isn't just another videogame that's trying desperately to be a movie. It's not telling a story through the tricks bestowed to it by cinema - instead, Lionhead is using its trademark take on RPG gameplay to shape the game world, characters, and plot that you ultimately follow. Fable III then delves deeper into the realms of player choices and repercussions than the series has managed previously, despite its impressive track record in that area.
Exploration, a cornerstone to any RPG, is perhaps more evident in these player choices than conventional environment rummages. It's not that there isn't traditional exploration - each section of Albion's map has its nooks and crannies where various treasures can be found - just that the experience doesn't open up in quite the same way that a Bethesda game might, for example. Instead, the classic line of Fable marketing spiel, 'who will you become?', takes on a whole other lease of life in this third instalment. It's no longer just about becoming a 'Hero'; now you have to take on the grey and murky morals of a bloody revolution and its repercussions. Effectively it's these decisions, rather than environmental exploration, that guide you through the world of Albion.
The right decision isn't always the most popular one with the people of Albion, while spending money on improving their quality of life can come back to bite you (and them) in the arse later. Despite the fact that you're doing everything you can to be a good and noble leader, you can ultimately turn out to be an evil one nonetheless. All of this is the result of a quite ingeniously woven plot, while the writing and characters are hard to beat anywhere else in gaming. Fable III offers a truly absorbing story and it does this by being a game first and a film later - the lush cinematics and big name actors are merely icing on the cake. It's a beautifully imagined world too, Dickensian in its overtones and riddled with the enchanting touches that we've come to know and love of Lionhead's Fable universe.
What's perhaps surprising is that there is so little stodge to Fable III's gameplay. In terms of traditional RPG mechanics such as combat, upgrading, and dialogue, Fable III is incredibly simplistic - we can very easily imagine Dragon Age fans balking at it for precisely that reason. Melee combat is a one button affair, which is similarly the case with ranged weapons (guns in this case), although magic does offer a little depth by allowing players to combine two spells at once. Upgrading is catered for but it's a relatively flat process, while there isn't any semblance of a traditional dialogue tree in the game at all. Instead, interacting with other players by quite literally dancing like a chicken or farting on their face seems to be the preferred form of communication.
This will come as no big surprise to Fable veterans who'll know the drill from Fable II a couple of years back, but it may seem a touch weird to newcomers (we'd like to think that it's the good type of weird though). That said, newcomers are precisely who Fable III is aimed at. It's designed as a game that anyone can pick up and play and it succeeds in that remit. Dying is nigh-on impossible (you'll simply lose 'Guild Seals' instead) and, while some of the combat can still be a slog, it's only ever there to break up the missions rather than become the sole focus of the action. Ultimately though, as with its predecessors, Fable III puts its key decisions at centre-stage by scaling back on all the other complications of a traditional RPG and, when it comes down to it, it's this that helps to make the game such an original proposition.
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